Search found 55 matches

by Fledermaus
January 28th, 2017, 3:41 am
Forum: Alpha/Beta
Topic: 008 Pre-Alpha Change Logs
Replies: 10
Views: 6024

Re: 008 Pre-Alpha Change Logs

v6 - 15 June 2015 All backpack items are now saved. Previous codes can still be loaded as well Auras can now be lost if you stop meeting their conditions (other than range) Frostbite has an effect to show that it is on and will no longer be applied while you have Frozen Air Hydromancer now casts Ic...
by Fledermaus
January 28th, 2017, 3:39 am
Forum: Alpha/Beta
Topic: 008 Pre-Alpha Change Logs
Replies: 10
Views: 6024

Re: 008 Pre-Alpha Change Logs

v5 - 18 January 2015
  • Vault ghosts deal damage and Haunt hit targets again
by Fledermaus
January 28th, 2017, 3:38 am
Forum: Alpha/Beta
Topic: 008 Pre-Alpha Change Logs
Replies: 10
Views: 6024

Re: 008 Pre-Alpha Change Logs

v4 - 18 December 2014
  • Reduced Primal Surge's (Bear) stun duration
  • Increased the Enraged Stalker's resistance to buffs and spell damage
  • Fixed boolexpr's not effecting enemies (Projectiles, Flame Strike, etc)
by Fledermaus
January 28th, 2017, 3:37 am
Forum: Alpha/Beta
Topic: 008 Pre-Alpha Change Logs
Replies: 10
Views: 6024

Re: 008 Pre-Alpha Change Logs

v3 - 08 December 2014 The game should no longer crash during the loading screen Increased the max mana on a lot of bosses Vault ghosts now explode when Spell Shielded Ancient Hydra's Poison Nova is now properly blocked by Spell Shield Naga Ensnare also increases damage the target takes and lasts 1 ...
by Fledermaus
January 28th, 2017, 3:36 am
Forum: Alpha/Beta
Topic: 008 Pre-Alpha Change Logs
Replies: 10
Views: 6024

Re: 008 Pre-Alpha Change Logs

v2 - 04 October 2014
  • Nerfed most Hydra stuff
  • Lowered Envenomed Spear's damage
  • Ensnare makes the target take increased damage
  • Flare now has an area targeting image and fixed size
  • Enraged Stalker's Bash is stronger
by Fledermaus
January 28th, 2017, 3:35 am
Forum: Alpha/Beta
Topic: 008 Pre-Alpha Change Logs
Replies: 10
Views: 6024

Re: 008 Pre-Alpha Change Logs

v1 - 23 August 2014 Druid of the Claw has been remade! Hydra's have working skills (no drops yet though) Backpacks can no longer pickup other players loaded items Units killed by Grimreaver now give exp Player owned summoned units will no longer ignore stuns/Cyclone Dying while knocked up from Wate...
by Fledermaus
January 28th, 2017, 3:34 am
Forum: Alpha/Beta
Topic: 008 Pre-Alpha Change Logs
Replies: 10
Views: 6024

008 Pre-Alpha Change Logs

Latest version will be in this post.
by Fledermaus
January 28th, 2017, 3:33 am
Forum: Alpha/Beta
Topic: 007 Pre-Alpha Change Logs
Replies: 9
Views: 5467

Re: 007 Pre-Alpha Change Logs

v43 - 04 April 2014 Demonic Presence is now removed as soon as your Demon dies Raven's no longer become invisible when they attack Frost Armor Overhauled and improved control over summoned units Roar is now physical Hydromancer has re-allied with the Mur'gul Ancient Revenant Mail's shield now actua...
by Fledermaus
January 28th, 2017, 3:32 am
Forum: Alpha/Beta
Topic: 007 Pre-Alpha Change Logs
Replies: 9
Views: 5467

Re: 007 Pre-Alpha Change Logs

v42 - 17 January 2014 New command -scale to see the current monster scaling Player owned units are cleaned up upon death again Deeplord Revenant now has Pulverize and Frozen Air is stronger Enraged Jungle Stalker no longer uses mana Enraged Jungle Stalker's Rage is now lost when he resets Spirit Li...
by Fledermaus
January 28th, 2017, 3:31 am
Forum: Alpha/Beta
Topic: 007 Pre-Alpha Change Logs
Replies: 9
Views: 5467

Re: 007 Pre-Alpha Change Logs

v41 - 29 September 2013 Fixed Spirit Link only damaging one unit Creep spawn positions are now proportionate to the size of each of the rects in their Zone Remade the CreepZones to better cover the terrain Increased the number of Starter Crabs, Crabs and Makrura Animate Dead units no longer leak
by Fledermaus
January 28th, 2017, 3:31 am
Forum: Alpha/Beta
Topic: 007 Pre-Alpha Change Logs
Replies: 9
Views: 5467

Re: 007 Pre-Alpha Change Logs

v40 - 06 September 2013 Fixed a bug in PreventDamage Increased the number of Mur'gul and Jungle Stalkers Mur'gul Snarecaster's can cast Abolish Magic again! Beware! Hail of Arrows can no longer team kill Increased Voidwalker's tankyness Any player units can now set off traps (Turtles, Makrura, Vaul...
by Fledermaus
January 28th, 2017, 3:30 am
Forum: Alpha/Beta
Topic: 007 Pre-Alpha Change Logs
Replies: 9
Views: 5467

Re: 007 Pre-Alpha Change Logs

v39 - 11 August 2013 Spell Steal can now give the buff to someone other than the caster Creep's Frost Armor slows melee attackers again Fixed a potential bug with Spirit Link Fixed various creep spells that couldn't be Spell Shielded Fixed Disenchant Turtle retreat range increased Increased the ran...
by Fledermaus
January 28th, 2017, 3:28 am
Forum: Alpha/Beta
Topic: 007 Pre-Alpha Change Logs
Replies: 9
Views: 5467

Re: 007 Pre-Alpha Change Logs

v38 - 28 June 2013 Total hero level before creep scaling starts increased to 30 All buffs from ultimate (or physical) skills are no-longer dispelable Shadow Meld now gives attack speed when you break invisibility Nest Robbing now gives it's gold reward and pauses the talker Hero's can have more tha...
by Fledermaus
January 28th, 2017, 3:27 am
Forum: Alpha/Beta
Topic: 007 Pre-Alpha Change Logs
Replies: 9
Views: 5467

Re: 007 Pre-Alpha Change Logs

v37 - 18 April 2013
  • Removed a debug message from Healing Wave
  • Decreased the damage of Monsoon, Tsunami and Frostbite
  • Reduced the creep scaling damage increase from 2% to 1% per level
by Fledermaus
January 28th, 2017, 3:25 am
Forum: Alpha/Beta
Topic: 007 Pre-Alpha Change Logs
Replies: 9
Views: 5467

Re: 007 Pre-Alpha Change Logs

v36 - 16 April 2013 Enraged Stalker's throw had a visual bug corrected Enraged Stalker's rage has been made stronger Paralysis' duration is now 6 seconds at all levels Spirit Link's life regen has been corrected Added an additional reward to the Turtle quest Healing Wave now prioritizes units that ...
by Fledermaus
January 28th, 2017, 3:25 am
Forum: Alpha/Beta
Topic: 007 Pre-Alpha Change Logs
Replies: 9
Views: 5467

Re: 007 Pre-Alpha Change Logs

v35 - 16 April 2013 Potentially fixed all PreventDamage bugs (!!!) Enraged Stalker has 2 new abilities to make him A LOT harder Rake Armor (and others) should have the correct -armor now Cloak of Elune (and others) now consider armor and armor type Polymorph (and others) now keep units in-combat fo...
by Fledermaus
January 15th, 2017, 11:58 pm
Forum: News
Topic: Alive Again
Replies: 4
Views: 3998

Re: Alive Again

Yup, I'm in the process of reposting everything I still have saved from before the wipe.
by Fledermaus
January 15th, 2017, 11:54 am
Forum: Alpha/Beta
Topic: 007 Pre-Alpha Change Logs
Replies: 9
Views: 5467

007 Pre-Alpha Change Logs

Since I've started documenting alpha changes, I may as well post them here as a lot of them get cut off from the loading screen.
by Fledermaus
January 15th, 2017, 11:50 am
Forum: Alpha/Beta
Topic: Latest Version
Replies: 7
Views: 4868

Re: Latest Version

ALPHA 007 (Bond) - 04 April 2014 Well this is a massive list since it has taken over 5 years (...) so I am no doubt going to miss some stuff. The major changes are: The Deeplord's Vault has been reopened and is significantly harder The Orcish Warlock is finally playable A buff system which allows m...
by Fledermaus
January 15th, 2017, 11:46 am
Forum: Alpha/Beta
Topic: Latest Version
Replies: 7
Views: 4868

Re: Latest Version

ALPHA 006 - 23 February 2009 Added the cancel button back to the save dialog Made dispels (Abolish Magic, Dispel Magic and Purge) deal damage to Animated Units Added two more coins (75 and 100) You can no longer level to 13 (all codes that were 13 will load you at 12 :p) Fixed Bone Scorcher to actu...
by Fledermaus
January 15th, 2017, 11:39 am
Forum: Alpha/Beta
Topic: Latest Version
Replies: 7
Views: 4868

Re: Latest Version

ALPHA 005 - 08 February 2009 Added drops for the Naga, Skeleton Fighters Revamped the exp tables Added some more AI back in: Level 7 Murlock: Hex Level 9 Warlock: Cripple and Monsoon Hellfire Hydromancer Naga Siren Reduced gem cost to 150 Reworked the Revive system so you now have an option to not ...
by Fledermaus
January 15th, 2017, 11:33 am
Forum: Alpha/Beta
Topic: Latest Version
Replies: 7
Views: 4868

Re: Latest Version

ALPHA 004 - 02 January 2009 Finally, thanks to Oppi and Ravenwrath, we have the desync bug located and fixed (well, we will see :p but it should be) Did some work on the Hero Selection, you can now see the skills before you pick a hero Necro's back in with a basic AI for his skellies (might be upda...
by Fledermaus
January 15th, 2017, 11:31 am
Forum: Alpha/Beta
Topic: Latest Version
Replies: 7
Views: 4868

Re: Latest Version

ALPHA 003 - 22 December 2008 A few minor fixes from 002: Lesser salves are purchasable again Starting armors will load now (also fixed a couple of items that were loading as different ones) However the main purpose of this version is for me to be able to hopefully find the desync that's causing the...
by Fledermaus
January 15th, 2017, 11:30 am
Forum: Alpha/Beta
Topic: Latest Version
Replies: 7
Views: 4868

Re: Latest Version

ALPHA 002 - 22 December 2008 A lot of fixes from 001: Redid the save/load code from 001; it's now a very simple one that will only be in for the alphas (it's different from the 001 one so you'll have to start fresh). Again, don't go farming items :p Hydras, Naga, Revs and Skellies are the only cree...
by Fledermaus
January 15th, 2017, 11:25 am
Forum: Alpha/Beta
Topic: Latest Version
Replies: 7
Views: 4868

Re: Latest Version

ALPHA 001 - 19 December 2008 Alright so I've gotten a semi-rushed version out for you all to laugh at while I'm away for 2 weeks. I apologize in advance for whatever bugs you find. Some things to note: The save code in there is a temp one and WILL be replaced in the final version so don't go farmin...